Procedural Mountain Island - THE RIFT

This project showcases a procedural mountain island generation workflow built with Houdini and Unreal Engine. The whole project was completed in about one week.
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📩 Contact me: https://www.linkedin.com/in/killian-dos-santos-581316196/
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Team Komet :
https://www.artstation.com/srccevert
https://www.artstation.com/hyne
Kévin Vaïsse [Network et Gameplay Programmer]
https://www.linkedin.com/in/kvaisse/
Pauline Soubaigné [Producer / RH]
https://www.linkedin.com/in/pauline-soubaign%C3%A9-847451155/
Antoine Philippeau [CEO]
https://www.linkedin.com/in/antoine-philippeau-0b8168156/
Komet Xperience :
https://www.komet-xp.fr/
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Thanks for watching !
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An overview of a map showing the different islands used

An overview of a map showing the different islands used

In-game screenshot of the game where we can see the islands used

In-game screenshot of the game where we can see the islands used

In-game screenshot of the game where we can see the islands used

In-game screenshot of the game where we can see the islands used

In-game screenshot of the game where we can see the islands used

In-game screenshot of the game where we can see the islands used

Example of different PCG generations on the same island

Example of different PCG generations on different islands

In-game video of a single island