Procedural Biome - Unreal

In this project, I have created tools that allow me to procedurally generate all a landscape. I made an advanced landscape shader to have materials coming from atlas to optimize the number of texture to use, and I used a special texture packing that allows me to have even less texture, to break the tiling of the materials, I create variation in the color base and in the roughness thanks to noise of different scale, and I add to that a blend of a second material to break even more this tiling, and to have a really good variation everywhere.

A lot of assets came from Megascan.
Thanks for watching !
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