Age of Powder is a student project on which I worked throughout the year 2022-2023 to finalize my school curriculum and validate my diploma.
I held a position of technical artist, my role was to create tools to facilitate the construction of the environment such as the creation of a tool to generate ivy, a wall generation tool, a tool for the creation of pennants and all the creation of the landscape etc ... and the management of all the shaders like the creation of master materials, shader of dust on the props, shader of interaction with the landscape, shader of vertex paint etc ... as well as helping the artists when they have need.
Here are my teammates with whom I worked during this year on this project :
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Thomas Dexant : Level Artist, Material Artist and Level Designer
https://www.artstation.com/thomasdexant
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Alice : Level Artist, Material Artist and Props Artist
https://www.artstation.com/aliceemerit
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Marion : Producer and Narrative Designer
https://www.linkedin.com/in/marionfrrd/
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Aymeric : VFX Artist
https://www.artstation.com/aymericmarty
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Hugo : Character Artist and Lead DA
https://www.artstation.com/hugomeyer
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Enzo : UI and UX Artist
https://www.linkedin.com/in/enzo-baudot
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Greg : Gameplay programer and Game Designer
https://www.linkedin.com/in/gr%C3%A9goire-mazeau